I find the last level in this game is a little challenging. When I played the previous four levels, I learned that the minion could go through the fire and the player could go through the water. But the first few levels are relatively small areas, I won the game without knowing it. In the beginning, I thought if I pushed the character onto fire or ice properly, the tiles would disappear. However, it didn't work at the last level, because I found them appeared again. I spent one or two minutes figuring out that players can turn ice into water, and the minion can turn fire into ash after passing them. Meanwhile, ash and ice can be pushed as well. Ice and fire will disappear when they meet.
When I first played the last level, I tried to turn all tiles into something safe to pass because I didn't fully understand the rules of the game. So I spent a lot of time doing something that could not help me win the game. When I played the second time it was much quicker because I knew that I only had to push the minion to its destination. I must have one safe path to let the player and minion get through and be able to reach the goal. But I still haven't figured out where the ice and fire reappear in this game. But since the player's goal is to win the game, this issue may not be the most important.
In this game, there are some interesting interactions between rules. There are fire and water tiles in the game, and the player have to push the minion to the goal to win. The player will die when he ran into fire, but the player can pass water and turn them into safe ice tiles. The minion can step through and cease the fire, but it will drawn in water. In addition to those basic rules, the fire ashes and the iced water can be pushed. An interesting combination of those rules is when you push an iced water into fire, they will disappear together, and same thing happens when you do this reversely. This is a successful combination of rules, and this interaction can provoke a sense of satisfaction of the player, because it is intuitive that water and fire consume each other. It follows the physic rules in the real world, so the player will understand it quickly. Besides, when the hot and cold stuff mixed together, it will produce a scene that is satisfactory to watch, there are many videos on YouTube that features this. It would be a good thing if the designer can add some sound effect when this combination happens. The interaction between those water, fire and minion rules can also increase the difficulty of the puzzle, so these rules have the potential to make up harder puzzles. In the final stage of the game, there are many cases that the player can use this combination to cancel out the annoying water and fire tiles, but it becomes a bit weird because it is hard for the player to control where the fire and water tiles are pushed, and it's a bit confusing.
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I find the last level in this game is a little challenging. When I played the previous four levels, I learned that the minion could go through the fire and the player could go through the water. But the first few levels are relatively small areas, I won the game without knowing it. In the beginning, I thought if I pushed the character onto fire or ice properly, the tiles would disappear. However, it didn't work at the last level, because I found them appeared again. I spent one or two minutes figuring out that players can turn ice into water, and the minion can turn fire into ash after passing them. Meanwhile, ash and ice can be pushed as well. Ice and fire will disappear when they meet.
When I first played the last level, I tried to turn all tiles into something safe to pass because I didn't fully understand the rules of the game. So I spent a lot of time doing something that could not help me win the game. When I played the second time it was much quicker because I knew that I only had to push the minion to its destination. I must have one safe path to let the player and minion get through and be able to reach the goal. But I still haven't figured out where the ice and fire reappear in this game. But since the player's goal is to win the game, this issue may not be the most important.
In this game, there are some interesting interactions between rules. There are fire and water tiles in the game, and the player have to push the minion to the goal to win. The player will die when he ran into fire, but the player can pass water and turn them into safe ice tiles. The minion can step through and cease the fire, but it will drawn in water. In addition to those basic rules, the fire ashes and the iced water can be pushed. An interesting combination of those rules is when you push an iced water into fire, they will disappear together, and same thing happens when you do this reversely. This is a successful combination of rules, and this interaction can provoke a sense of satisfaction of the player, because it is intuitive that water and fire consume each other. It follows the physic rules in the real world, so the player will understand it quickly. Besides, when the hot and cold stuff mixed together, it will produce a scene that is satisfactory to watch, there are many videos on YouTube that features this. It would be a good thing if the designer can add some sound effect when this combination happens. The interaction between those water, fire and minion rules can also increase the difficulty of the puzzle, so these rules have the potential to make up harder puzzles. In the final stage of the game, there are many cases that the player can use this combination to cancel out the annoying water and fire tiles, but it becomes a bit weird because it is hard for the player to control where the fire and water tiles are pushed, and it's a bit confusing.